Hey all, Here is my study of substance painter. sculpt in z-brush and modeled in max. Tri count- 5400 1-2048x2048 + 1 1024x2048 Hope you guys like it. Thanks
Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a…
hello edit: this thread became a bit messy after my UE4 project outgrew the UDK one. so Mars Police project is here http://polycount.com/discussion/164033/ue4-mars-police-ex-suspended-cop-game#latest here are the major updates for both. cheers! https://vimeo.com/152011287 the old UDK project Sugar Rush…
Hey poly counters, I am having an issue. I bought a new laptop so I can do work on the go... But after installation, when I try to open mudbox, I get this error. Unsupported Graphics Hardware Mudbox requires ATI or NVIDIA graphics. Please Click on this link: blada blada blada. But that is the damnest thing, because I have…
So i finally took the normal map plunge, it was a great learning experience and i found the process rather painless. Big props to Jogshy for Xnormal lowpoly at 5428 polygons and 1024x1024 textures: normal, spec, diffuse, glow and additional bump. Without further ado: http://fusebrush.com/image/stroggo_spin_bust.mov…
okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
Hi gentlemen and my wonderful ladies. I would love to be helped with a question! You see i have a fractal design r2 and would love to go for a smaller chassi. The reason is because i do not want to sell my stationary and get a laptop. Rather just go smaller and take it with me. I currently have P9x79 Gtx770 I7 3930k 16 gb…
Hey everyone, Enjoy working on realistic animations and feel at home in Maya 2016 and the HIK system Then this posting is for you! Preferably, you are experienced in UE4 and can oversee the implementation into the engine as well. Please send me your rates, reels and an estimate how long it will take you and I will respond…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
5 weeks have now passed for the Team Fortress 2: Polycount Pack contest and that can only mean one thing: THE CONTEST HAS ENDED. If you read all of the Rules & Submission Guidelines, then you knew you had to have your entry submitted by 00:01 PST on June 28th, 2010 to eligible for the Polycount Pack. With all of the…