Simultaneously brilliant and nightmare fuel. That tip-toe will haunt me.
Loving this and can't wait to see more! Do you have more info about the world this game takes place in? The small bits we've seen leave me wanting to know everything about it.
Simultaneously brilliant and nightmare fuel. That tip-toe will haunt me.
Loving this and can't wait to see more! Do you have more info about the world this game takes place in? The small bits we've seen leave me wanting to know everything about it.
thank you guys for the interest : )
nothing much apart from the pics here http://sittingducky.deviantart.com/gallery/31972670
there will be much more foliage for sure, those pines are just placeholders for something more ummm... merry : )) maybe some large candles to light the dark areas..and a lot more mechanic stuff to contrast the organic...the enemies are evil caterpillars
the freshest thing i've seen on polycount in a verrrrry long time. the character animation is sublime, a complete delight. PLEASE keep going and keep posting the updates here!
the freshest thing i've seen on polycount in a verrrrry long time. the character animation is sublime, a complete delight. PLEASE keep going and keep posting the updates here!
Love It.
Echoing the love for the umbrella & animations.
The texturing part of the video was a nice touch, I enjoyed that just as much as the character.
David Wakelin: tnx man, live painting is done by painting vertex colors on the model. each channel ( in this case, r and g ) acts like a black/white mask in the shader's interpolation node. i usually add a few more tricks to make it less linear, mosty by adding or subrstracting that mask with any channel from the diffuse color and contrasting it..
try youtubing vertex painting; the painting itself is easy but the shader needs to make sense of it
Love the whole look and feel of the level and the character work is really beautifully observed, in a creepy I'm-terrified-it'll-stab-me-in-the-throat-when-I-sleep kinda way. Disturbingly awesome.
Like it's been mentioned earlier, the environment is incredible, and the character animation is amazing. I'd love to see how your set up your rig.
I'm curious as to how you were able to set up the character in UDK. Did you do this with unreal script, or through Kismet? I probably have no idea what I'm asking.
@Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and googling..i guess that makes sense since i have no clue about programming/scripting. at first, nothing worked as it should
my life is a lot simpler ever since 3ds max has CAT rigs, and importing those anims into UDK thru .FBX is very easy and i had no major issues so far..
kismet has another use; primarily for spawning candy and all the umbrella actions ( opening/closing the umbrella, playing sounds, going to FLY mode when right mouse button is clicked, then animTree automatically blends to flying animation ). i did it only because i dont know how to script it and its not really a permanent solution. more like a prototype gameplay..
@RiotForQuiet yep, the trees are taken from an old project, expect a lot of big flowers and cacti :P
Ooooooh man. I fucking love this. I manage to say to about a lot of stuff, for this I think it's really love. Srlsy! It's fucking amazing!
I started watching without any clue about what i would be, and with the music and the extreme Mexican-ish super color houses I was like WTF? But the moment I saw that little discussing creature move, or well mostly when I saw like the ears wobble, I was just sold.
I just want to play this soooo freaking bad. It just looks awesome!
thank you guys very much!
i'm a little busy with other stuff lately but i will go back to sugar rush asap! i still need to design at least one enemy and a bicycle to ride : P
tnx! yup, im not that sure about the gameplay either, i hope the new unreal4 will update UDK's kismet as well so the prototyping gets even more flexible. if all else fails, i can still make a simple brainless shooter out of it but not just yet : ))
hey guys! the project will continue when UDK goes to U4 tech as im not sure what problems i may encounter...i cant wait to try the new kismet and make a lot bigger level thanks to dynamic lighting. i'm happy you are still interested right now, i'm trying to finish the animation featuring the same character that i maaaay use for the intro... tnx!
[ame="http://www.youtube.com/watch?v=jJFZ_Pi8T64"]theRapture wip - YouTube[/ame]
The new animation is really great at showing the characters personality and whimsy. The game and character instantly remind me of Jean-Pierre Jeunet movies. Which I love and draw inspiration from.
The ending of the animation once he swallows the balloon is a bit out of place to me and hard to tell what is happening. I get the vomiting, but seems to be an abrupt ending (if that indeed is intended to be the ending). That being said it is wonderful use of form, light, and your animation skills are spot on. I only have admiration for your work.
Keep at it, and can't wait to see updates once the UDK update comes out for the game.
I love your skill and style. Once again...Truly inspirational.
Replies
Loving this and can't wait to see more! Do you have more info about the world this game takes place in? The small bits we've seen leave me wanting to know everything about it.
thank you guys for the interest : )
nothing much apart from the pics here http://sittingducky.deviantart.com/gallery/31972670
there will be much more foliage for sure, those pines are just placeholders for something more ummm... merry : )) maybe some large candles to light the dark areas..and a lot more mechanic stuff to contrast the organic...the enemies are evil caterpillars
Also, I love it.
Couldn't put it better myself.
Outside of that, veeeery lovely dude!
Echoing the love for the umbrella & animations.
The texturing part of the video was a nice touch, I enjoyed that just as much as the character.
Awesomesauce
Only thing i'd ask is how do you edit the texture live on UDK - u say the channel names and kind of paint on the detail i.e. cracks on the road etc
Im new to GD so probably sounds amateur ;p
David Wakelin: tnx man, live painting is done by painting vertex colors on the model. each channel ( in this case, r and g ) acts like a black/white mask in the shader's interpolation node. i usually add a few more tricks to make it less linear, mosty by adding or subrstracting that mask with any channel from the diffuse color and contrasting it..
try youtubing vertex painting; the painting itself is easy but the shader needs to make sense of it
Love the whole look and feel of the level and the character work is really beautifully observed, in a creepy I'm-terrified-it'll-stab-me-in-the-throat-when-I-sleep kinda way. Disturbingly awesome.
Like it's been mentioned earlier, the environment is incredible, and the character animation is amazing. I'd love to see how your set up your rig.
I'm curious as to how you were able to set up the character in UDK. Did you do this with unreal script, or through Kismet? I probably have no idea what I'm asking.
@Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and googling..i guess that makes sense since i have no clue about programming/scripting. at first, nothing worked as it should
my life is a lot simpler ever since 3ds max has CAT rigs, and importing those anims into UDK thru .FBX is very easy and i had no major issues so far..
kismet has another use; primarily for spawning candy and all the umbrella actions ( opening/closing the umbrella, playing sounds, going to FLY mode when right mouse button is clicked, then animTree automatically blends to flying animation ). i did it only because i dont know how to script it and its not really a permanent solution. more like a prototype gameplay..
@RiotForQuiet yep, the trees are taken from an old project, expect a lot of big flowers and cacti :P
looool, im happy no trauma happened : P he haz big teeth just so he could eat carrots and candy faster ^^, he'z a good boy. or a girl. not sure yet...
I started watching without any clue about what i would be, and with the music and the extreme Mexican-ish super color houses I was like WTF? But the moment I saw that little discussing creature move, or well mostly when I saw like the ears wobble, I was just sold.
I just want to play this soooo freaking bad. It just looks awesome!
i'm a little busy with other stuff lately but i will go back to sugar rush asap! i still need to design at least one enemy and a bicycle to ride : P
awesome art style.
[ame="http://www.youtube.com/watch?v=jJFZ_Pi8T64"]theRapture wip - YouTube[/ame]
The ending of the animation once he swallows the balloon is a bit out of place to me and hard to tell what is happening. I get the vomiting, but seems to be an abrupt ending (if that indeed is intended to be the ending). That being said it is wonderful use of form, light, and your animation skills are spot on. I only have admiration for your work.
Keep at it, and can't wait to see updates once the UDK update comes out for the game.
I love your skill and style. Once again...Truly inspirational.
DD