Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a friendly team.
I hope these images peek your interest! If you'd like to see more please contact us!
Project Title:
Desolation
Description:
After crash landing on Planet Ophion, the player must navigate through an open world hell-bent on destroying any trace of humanity. Life on Ophion is not merely determined by the players ability to survive but also in their capacity to make the right decisions in the face of danger.
The game features:
- Open World Multiplayer
- Crafting system
- Narrative-driven storyline (dialogue tree that influences games outcome)
- Companion system
- Fluid and dynamic combat
- Multiple in-game mysteries and rewards
Talent Required:
- Software Dev: Unreal engine 4 developer/programmer.
- Texture Artist: Responsible for working with other artists in texturing in-game assets. Experience in UV mapping recommended
- Character and Item Rigger: Responsible for rigging props, characters and other in-game assets
Thank you for taking the time to read our post. If you feel like youre up to the task be sure to send us an e-mail with a sample of your work if applicable. We look forward to hearing from you!