If i wanted to uv map a gun using tex tools what would be the best way to do it be? Right now using the low poly bake into high poly is causing me problems when i try to texture with 3 point shader. I am using 3ds max 2012. Also What would be the best program for easy but good texturing. If your wondering what game im…
Hi, my name is Ognian Ivanov and I'm working in the sphere of digital manipulation primarily 2D graphics and design and developing software for graphics processing. I know it will sound like a self-advertisement for that I apologize, but I would like to present you my latest project - seamless texture generator:…
I haven't posted much on the forum, so hello all who visit! I've been practicing painted textures on my own for a bit now, and I thought I could finally post and get some feedback! Currently working on a kinda shitty designed shield, but I wanted to show off my textures more. (ignore the sides, the wood is what I've been…
Hey guys! I have modeled a good amount of cosmetics that need texturing for their color, normal, and speculator maps. I'm not very great when it comes to matching tf2's art style for texturing. So I'm looking for someone really good and experienced. If you're interested. please hit me up on; twitter: @Muhai17steam: 無敗…
I’m in the process of breaking my character up into designated texture sheets and I’m wondering whether I need to have the hair on it’s own separate sheet. I know I’ll need to paint a flow map to get the anisotropic shader to work but is there a way to make the flow map/anisotropic effect only apply to the hair and not…
I’m in the process of breaking my character up into designated texture sheets and I’m wondering whether I need to have the hair on it’s own separate sheet. I know I’ll need to paint a flow map to get the anisotropic shader to work but is there a way to make the flow map/anisotropic effect only apply to the hair and not…
Hi, I'm having a problem importing textures. I save the texture as a .tga at 512x512 from photoshop and when I import it to UDK it crashes! Every time! file size: 512kb using UDK July 2011 Any help would be greatly appreciated as my project is due in 11 hours! Sorry if this has been answered before but I don't have the…
http://www.leighvanderbyl.com/texture-painting-faq/ its from vfx industry professional texture artist, but i think is applicable to gamedev. If you wanna do something stylized, paint textures by yourself and use photos for realistic work
The problem: a perfectly tileable texture suddenly shows seams after being processed through Bitmap2Material. Details: I picked a generic grass pic from the Internet, brought it into Photoshop for some offset/clone_stamp so to make it perfectly tileable, then passed it into B2M to create all the needed maps to then use…
Hi, I've been trying out substances new plugin for unity 2018.1 with livelink and I've been having a small issue with the textures to a modular apartment hall set I've been working on where these seams would appear between the pieces as you can see below. I was using a plane mesh for the atlas and mapped the uvs for the…