Hello, i'm trying to bake a simple normal map but i've some aretacts ... See here : Here is the normal map : I created the low poly version in Maya, unfolded it, then i used the crease tool to make the high poly version of it ( with convert smooth mesh to polygon ). I also created a cage based on the low poly model. I…
Hey guys, so now that the arenanet art test is over I decided to go back and practise my normal baking and hard surface modeling. So this time I give you my current WIP of the high poly model... its got some issues here and there that need tweaking but its getting pretty close to done. Let me know if you see anything that…
How will change our workflow for this new tech revolution? I am amazed by the new Unreal V tech demo , but especially by the announce of Lumen the new global light dynamic system that promises the same fidelty of illumination of baked light in dynamic conditions... What do you think?
Hey guys. First time working on zbrush to marmoset baking normal maps and I just finished projecting my high poly to my low poly and everything looks good except everytime i adjust it I get a distorted map on the top of the head? Any help?
Hey guys, as the title said, I'm looking for a way to bake stuff from UV Channel 1 to UV Channel 2 in Maya. I tried searching, but couldn't find anything. In MAX I remember it was done using RTT dialogue, but now I'm using Maya and kinda need something with the same functionality. Thanks.
I'm recently doing a project that require 6 guards doing the same animation in the scene and they are all high poly, so I was thinking to create proxy for them, but they will be rigging and skinning, so is there any method to bake the animation for the mr proxy?
Hi, I keep getting this problem in Xnormals... So far I have only managed to get one normal bake and it worked great, however I dont know what I did to get the results. Most of the settings were set at default. I think it has something to do with my meshes as I export them from maya. anyhelp would be appreciated. THanks!…
I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting. I've got access to Maya, Substance Painter and ZBrush. Any…
Hey, Almost its been a week that i am experiencing a issue while i am trying to go on with lights on a level Level is a big 1k x 1k map. i used 2 environment probes and they are set to baked mode. 2 directional lights and they are also set to mixed mode a few point lights in the scene. here are the pictures : anyone knows…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…