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[Maya - Xnormal] Normal map baking

tom31
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tom31 null
Hello, i'm trying to bake a simple normal map but i've some aretacts ...

See here : 


Here is the normal map : 

I created the low poly version in Maya, unfolded it, then i used the crease tool to make the high poly version of it ( with convert smooth mesh to polygon ).

I also created a cage based on the low poly model.

I don't understand where i made a mistake, here are the files if you want to quickly test and find my mistake : 

Low : https://drive.google.com/open?id=0B3qrqUNdYbRERVpBZnhEOEZUb0E
High : https://drive.google.com/open?id=0B3qrqUNdYbREMFBPY2JHVFFvNk0
Cage : https://drive.google.com/open?id=0B3qrqUNdYbREdTNSM1lrSmJGb1U

Thanks :) !

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