Hi, I keep getting this problem in Xnormals... So far I have only managed to get one normal bake and it worked great, however I dont know what I did to get the results. Most of the settings were set at default. I think it has something to do with my meshes as I export them from maya.
anyhelp would be appreciated.
THanks!
Ive tried setting up a cage in xnormals aswell... dunno if im doing it right but I have got one proper render of a previous brick tile I did.. very strange.
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But really we'd need more info - what's the low and high look like, what do your UVs look like, etc?