Hey guys, as the title said, I'm looking for a way to bake stuff from UV Channel 1 to UV Channel 2 in Maya. I tried searching, but couldn't find anything.
In MAX I remember it was done using RTT dialogue, but now I'm using Maya and kinda need something with the same functionality.
Thanks.
Replies
I use xNormal for this kind of stuff though, it's pretty quick to setup, and you can even transfer normal maps while preserving the tangent space (not sure if that's possible in Maya, haven't tried).
if that's what you are looking for.
http://download.autodesk.com/us/maya/2011help/index.html?url=./files/Edit_UVs__Warp_Image.htm,topicNumber=d0e273539