Hey guys, so now that the arenanet art test is over I decided to go back and practise my normal baking and hard surface modeling. So this time I give you my current WIP of the high poly model... its got some issues here and there that need tweaking but its getting pretty close to done. Let me know if you see anything that needs fixing and maybe things I could do better. I would like to have portfolio quality work out of this so tear it up.

I'll post more on this later today if time permits and hopefully get started on the lowpoly.
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I attempted to model one a few months back and I completely failed after many attempts. The rear of the slide was a complete headache to model.
I don't suppose if you have the time you could post a wireframe of the gun? I would love to revisit this gun sometime.
Awesome work!
I've been working on the lowpoly, modeling/UVs almost done and I've been doing some test bakes. Nothing impressive to show just yet. Still trying to get my surfaces to not have wonky shading on the flat parts. Update coming soon!