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Beretta 92FS Normal Baking Practice

polycounter lvl 14
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Mjolnir_Zero polycounter lvl 14
Hey guys, so now that the arenanet art test is over I decided to go back and practise my normal baking and hard surface modeling. So this time I give you my current WIP of the high poly model... its got some issues here and there that need tweaking but its getting pretty close to done. Let me know if you see anything that needs fixing and maybe things I could do better. I would like to have portfolio quality work out of this so tear it up.

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I'll post more on this later today if time permits and hopefully get started on the lowpoly.

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  • cookedpeanut
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    cookedpeanut polycounter lvl 14
    That is one frickin sweet M9.
    I attempted to model one a few months back and I completely failed after many attempts. The rear of the slide was a complete headache to model.
    I don't suppose if you have the time you could post a wireframe of the gun? I would love to revisit this gun sometime.
    Awesome work!
  • Mjolnir_Zero
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    Mjolnir_Zero polycounter lvl 14
    @cookedpeanut: here's some wireframe shots that you requested. You're right, the back of the slide was a pain to get right. Its not flawless atm but the method I used was to model the back on a flat plane with a high subdivision and slice out the parts where the hole for the hammer was at. Then FFD Box the back with 5x4x2 and warp it into the curved shape then weld the seams together. (Don't know if that makes sense or not) I bet there is still an even better way to do it then that but thats how I approached it :)

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    I've been working on the lowpoly, modeling/UVs almost done and I've been doing some test bakes. Nothing impressive to show just yet. Still trying to get my surfaces to not have wonky shading on the flat parts. Update coming soon! :D
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