I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting.
I've got access to Maya, Substance Painter and ZBrush. Any suggestions as to what might be the best way to go about this?
Replies
Note however that you can afford simple lighting and reflection on mobile, it doesn't have to be all fullbright. SEM is particularly fast (think matcaps).