First off, Apologys for my spelling, Dyslexic, but I am using a spell checker J Anyway straight to the point. This is my final hand in Project of a Chinese inspired courtyard. It is also my first ever Environment. Ive been shy putting up my work as I didnt think I rely had the skill level to match the giants out hear.…
I am and experienced Environment Artist willing to relocate for the right full time projects. I ask that you please visit my website to see if I could be of use to you: http://www.tomburnsportfolio.com Looking forward to hearing from you. Tom Burns
Hey guys, I'm currently looking for paid freelance work related to environment art (Props, textures, lighting, etc...) You can view my online portfolio at the following link: http://www.simonburford.com/ And I can be contacted at the following address: simonburford007@gmail.com
Hey guys. I've been applying for a few junior environment art positions with no succes. I was wondering if anybody would take some time to have a look at my portfolio and give some feedback, please. Thanks in advance! My portfolio: https://vladislavkaragodin.artstation.com
Hello Greentoothers ! I did some times ago a modular environment for a canceled indie mobile game, Hand painted texture and lightmaps, like the good ol' 98's pc game :) I plan to put it on my portfolio ,do you have any advice or feedback ? Thanks !
Hey ! I start today a new wip on an abandoned environement, I taked many reference and I dont have a main reference image for buidling this. I have blocked out an interrior area and this is the result for the moment ! Thanks !
Hi! As a personal sideproject I was working on this Wow inspired stylized environment, also to use as portfoliomaterial. I just posted it on my artstation profile. More images there if you´d like to check it out :) www.artstation.com/tol Cheers!
Hello everyone! This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel. The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
a piece that i'm working on for job portfolio as a game environment artist ... feedback are so much appreciated ... maya and zbrush for basic low poly and high poly models and baked details in substance . used ue5 lumen for lighting and final composition.
Hey all, This is my first time posting. A friend talked me into it, and I look forward to some input. This is my first crack at an environment in 3ds Max. I am pleased with how it is coming along, but it's definitely a WIP. I would appreciate any critiques/feedback on both the project, and the nature of my posting. Thanks…