This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel.
The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
Update: I made some fishes inspired by the ones from Animal Crossing!!
They are not actually animated! I created a material that is bending the mesh of the fish using Vertex Color! And to move them and make random sizes for each fish I used Blueprints!!
Will see how it turns out!
You should add some AO (ambient occlusion) to the scene.
Oh, thank you for the advice of the AO! I usually don't use the PostProcess that much so I will give it a try!!
If this is for a portfolio piece, you might want to consider rendering in a 3D program like blender instead of Unreal. It will probably be easier to get photorealistic results.
Take a look at these comparisons
I like to make the program I'm using do as much work as possible to make something look real. It's one advantage of 3d art compared to 2d art. 2d artist have to rely 100% on their skill where 3d artist can setup a few lights and press a button and have the software do alot of the work.
Ohh that looks nice! Unfortunately, I don't know how to use Blender that well ( it's the only 3D Modeling Software I still have to learn), but It's really interesting to see the comparison between Unreal and Blender!
Maya is probably able to be able to render out great shots as well. Unreal is meant for realtime applications, which means it has to cut corners in render quality somewhere. 3d software like maya, blender, etc doesn't have that concern.
Having again some free time to work in the Environment I was working on Unreal Engine 4.
Here are some pots for some plants that the Environment has (now I have to make the plants and I'm not ready for that)
3D Models made in Maya, zBrush and Substance Painter.