I have a problem, I want to import a model in a Marmoset Toolbag scene into Blender. MarmoSet can export models to FBX and it is working great, except the textures. In the Principled BSDF node the metallic slider is set to 1 and specular to 2, which makes it a mirror, but when I make it lower it looks like PS2 textures.…
https://vimeo.com/216220249 Hey guys, I just finished up a new video tutorial, this one covers the skin shader/SSS. Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin your journey towards mastering the fabulously fleshy art of subsurface scattering. Special…
Hello, I'm creating this telescoping weapon stock and I've started to bake my geometry using Marmoset Toolbag 3, but have encountered a problem. Most of the bake is fine and the rest can be resolved by redirecting the normal skew, but this part has given me trouble. If I completely paint over the normal skew for this UV…
So I’m trying to learn Marmoset Toolbag and something that I really like so far is the baking feature, but I’m have a problem when baking normal maps. I’m modeling a Ghost from Destiny in Maya LT 2018 to practice but when I bake the normal map in marmoset I get all these weird artifacts that only appear on the normal map.…
I am comping together a relatively simple scene. A hand drawn background plate with some 3D elements that are animated. The animation done in Maya is very simple. The 3D crystals you see are animating on a turntable and the individual crystal shards are also rotating around at different speeds. The sequence is long, 3,260…
Hello polypeeps. I've been looking for days for a fix on this and I cant find one anywhere so I'm making my own post. In substance painter, I have my normals bake from my high-res model and a painted in some height information in addition. Painter then, for those who might not know, combines both maps into a new exported…
Hey guys, couple Years ago i switched from 3D/techart to Frontend-/App Development. I really enjoy looking through some awesome art and sometimes i sneak to this forum - just lurking how awesome everything had become. Anyway - i have a Marmoset Toolbag 2 Licence and a Quixel Suite 2 Licence to sell. PM me for an offer.…
Hi! I have a problem in marmoset toolbag v.1.6 that I don't know how to fix.... I'm new to this program so I think that the problem is connected to the wrong settings, but I don't know what. So, the problem is that when I made a render and open up the image in photoshop I can clearly see a blur line on the profile of my…
In light of recent Mars-related discoveries and also as a fun exercise I made this small scene titled, Jezero. I wanted to limit myself to using primarily Quixel Megascan textures and Marmoset Toolbag 3 as my renderer. To get more in-depth with my process please check out my accompanying blog, The Making of…
Hi Folks, I'm encountering an issue while using Marmoset Toolbag 3 (v3.04) : The video card pilot just crashes : Black Screen ! Only option is to reboot my computer. My video card is a NVidia gtx 970 and I'm using the latest pilot (397.31). Even with the previous pilot, it started to crash. Do you guys have any idea where…