Hi, I'am gathering information for a upcoming project. it's a indoor horror scenario for a first person game. 4 players, all of them with flashlights. How you guys would light this scene ? Static or dynamic ? Reading about the two approaches, seems Static has the best quality, but it can be a pain in the ass to deal with…
Hi Guys! Im creating level interior with another section above that interior which uses a terrain. I'm coming across an issue where the terrain is stopping the volumetric lightmaps been built correctly compared to the section above the terrain. Is there a solution for this one of you might know of?
I threw together a quick video that explains a bit about lightmap resolution and how it affects your shadow quality in UE4. Hope it helps, if you have any questions please let me know. Cheer! Video Link : https://youtu.be/I2kl-dcPtwI
Hi all, I have just moved over to Max from Maya. I just created a model of a barn with diffuse, spec, and normal maps applied to it. I put in a skylight/lightracer set up and rendered. My normal and spec maps are not showing up. I have the normals in the bump channel and the spec in the specular level channel. Also, I have…
Don't just cut your UVs on the hard edges. For lightmaps this is not necessary. Create your lightmap UVs to have the least amount of cuts possible. Even if you have to distort your UVs. Have a look at this document from epic:…
These are the only programs I can work with right now, but I'm worried if I dive in it will hinder my chances with getting a job at a game studio. Most game studios I look at for 3D positions list experience with a major 3D package (3ds max, maya, modo, etc.) as a requirement. Will a studio still hire me even if my…
Got another q, trying to bake a lightmap in Maya with the Lighting/Shading > batch bake (mental ray) dialog when the mesh has 'softened' edges, but I keep getting these weird jagged bake errors: Any ideas why? :poly122: Thanks!
Hey guys, need some help. I sculpted some wood beams in Zbrush and exported them into 3ds max 2012 for projection mapping in render to texture. Normals bake out fine but i'm having trouble getting the AO lightmap to look right. The first image below has black shadows on the sides. I tried a few other settings and got…
Ok so yesterday I lacked anything to do, so I tried to export a test model into quake to figure out how to do it..and later do a serious attempt Using the video tutorials by Hays Clard from Omita.com and the Lightwave exporter plugin from: http://members.bellatlantic.net/%7Embristol/ This is how far I've come, and I would…
compensation: starting at $40/hr + 7ate9 Entertainment is looking for a 3DS max, Maya or Lightwave artist - freelance to design retail store layouts. Must be great at 3D and have experience designing high end retail stores. Need Los Angeles locals to work out of our studio. Please send us asap: your immediate…