These are the only programs I can work with right now, but I'm worried if I dive in it will hinder my chances with getting a job at a game studio. Most game studios I look at for 3D positions list experience with a major 3D package (3ds max, maya, modo, etc.) as a requirement. Will a studio still hire me even if my experience is with Lightwave?
Thank you for any replies, guys and gals.
Replies
From http://polycount.com/discussion/comment/2014285/#Comment_2014285
From http://polycount.com/discussion/comment/2385512/#Comment_2385512
Good luck!
- - - - - feels relevant to add this:
From http://polycount.com/discussion/189477/what-game-recruiters-really-think-about-your-application
You can get Houdini for free also.
Will also check out Houdini.
Houdini isn't required for anything, although it's nice in it's own way, and there is a free version. I would NOT suggest learning Houdini until you learn to use other much more important tools first, unless you goal is to become a Houdini specialist (which there is not a huge demand for).
In a pinch, you could get pretty good using your current tools, and then spend a month at a time using free trial versions of the above software, to at least learn the basics and use them in a few small portfolio projects. Having at least 1 thing that used Max (or Maya), and Substance Painter, and ended up in UE4 or Unity, would be a very good thing to have in a portfolio.
I'd agree Houdini isn't in demand yet, regarding a studio system environment however the indie scene has seen a certain level of traction for procedural game development. Anyway wouldn't be a complete waste of time IMO revisiting your interest at a later date after firstly, as mentioned getting too grips with industry spec toolsets.