Hi all,
I have just moved over to Max from Maya. I just created a model of a barn with diffuse, spec, and normal maps applied to it. I put in a skylight/lightracer
set up and rendered. My normal and spec maps are not showing up. I have the normals in the bump channel and the spec in the specular level channel.
Also, I have several diffuse layers in the composite texture channel.
Any suggestions why the normal/spec maps aren't showing up? They do show up when rendered with a spotlight.
Thanks
Porkovich
Replies
The skylight, by definition, is a dome of lights coming from all directions, it's basically like a shadow-casting ambient light. There is no specular highlighting from it, and while it will be using your normal-maps, they'll just be washed out.
The skylight should always be used in conjunction with some sort of directional light otherwise all you'll get is ambient.
Personally I'd just go with a couple of shadow-casting area lights with nice amount of colour bleed and diffuse bounces, you'll get a much nicer effect and it won't take as long to render.
You can set the number of bounces here (in case you didn't know before)
EDIT: If you're going with the spotlight route, it might be best to combine that with a low intensity skylight with a blue sky color. That way you get the strong directional light from the spotlight (sun) and the blue color of the sky bouncing around and filling up your shadows.