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Indoor lightning for games. Lightmaps or realtime ?

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GlowingPotato polycounter lvl 10
Hi,

I'am gathering information for a upcoming project. it's a indoor horror scenario for a first person game. 4 players, all of them with flashlights.
How you guys would light this scene ? Static or dynamic ?

Reading about the two approaches, seems Static has the best quality, but it can be a pain in the ass to deal with light map errors.
Full dynamic is not THAT expensive anymore, but i don't know how much Light Propagation Volumes works (also is there any other way to have globalGI without lightmaps and Light Propagation Volumes ?).

Have anyone lit a scene like this ? How was your approach ? did it work well ?

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