Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Looking awesome man, Last of Us was quite the inspiring game! I agree his body does not match his head right now, needs more beef. He tapers to much towards the hips. Overall it looks like you started the folds symmetrically and then went back and added asymmetrical details. So some more definate asym differences would…
Hey dear Polycounters! As the title says, i made this scene inspired by Metro2033 for my portfolio. My intention was not to make a clone witht he same art and so on, but to take the idea of a postapocalyptic metro station ;) Well, right now i'm coming to the end (putting everything in the engine, setting the lights...) and…
Hello everyone!This is my first thread on polycount, and i come to ask u guys some crits and comments. I decide to create this environment, inspired by delicious game, pretty much time ago. And i started actually, but was not able to keep working for some personal reasons. So, nowadays i decide to continue the work on the…
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
Update 2/13/2017: ________ So, I've been working on a scene inspired by Rainbow Six Siege for a while, and posted updates on it on my sketchbook thread, but it's at a point to make a thread for it. It's based off of an image I found online of an office lounge. I did a quick paint over on the image just to get an idea of…
https://www.artstation.com/artwork/qA83ry I was hyped enough after seeing Ghost of Tsushima trailers that I wanted to make something like it for this challenge. It was something like 9 days to June 1st 2020, and I had just a bit more that a week to work on this environment. So I started Megascansing the scene in UE4 I…
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really…