If it's for a game then you don't need to model it. You can either bake floaters or add it as bump/normal detail in a Substance Painter layer(that is, if you use it) For the floater just model a single element and clone/array the pattern.
Ive been trying to find tutorials on floating indents when bake normals but cant seem to find them. Ive seen some people on here indent, but how do you fake the intersecting? Do you flip the floaters normals and hide the intersecting geometry?
Hey guys, I have a question about curvature maps and floaters. I noticed if the geometry is not part of the High poly, the curvature map will not render out properly. Here is an example: This is the model in max: Basically the piece with out the extra geo around it, does not have a proper outline. The piece with the extra…
Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help. Before this issue appeared I had this issue... which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous…
Hey guys...I have no idea why this is happening... I don't think I've baked floaters before...decided to do it on a project I'm working but then I noticed some weird stuff happening...so I created this example to show what's going on... The padding of all the floaters stays inside of the UV island...the bar for example,…
I don't suppose there would be an easy way to add prioritization of meshes, such that i could play floaters below the surface of the main HP mesh, but have the floater hit take priority over the main mesh? Then i wouldn't have to skew the cage so much to cover the floaters. I don't even know if that is a good idea relative…
What settings should I tweak to be able to bake AO with my floaters not casting a shadow on the mesh? Allegorithmic's AO docs don't say anything about this, nor could I find threads about this in their forum, and PC's wiki doesn't have anything about this either. Is it not possible?
Hey guys, thx for your help. I got a hold on the tutorial's author on Facebook. Turns out it was one piece which had the wrong name, so M4DCOW was right there...And...he explained to me what average normals did and its effect on floaters. So some photoshop chop chop is in order to get smooth edges with proper floaters: I…