Hey guys...I have no idea why this is happening...
I don't think I've baked floaters before...decided to do it on a project I'm working but then I noticed some weird stuff happening...so I created this example to show what's going on...
The padding of all the floaters stays inside of the UV island...the bar for example, the padding doesn't go out of the UVs but instead it stays inside of the island?
Where the hell did I go wrong? I can't figure it out. I haven't had this issue happen before...any help, fellas?
I'm using 3ds max 2010 to bake the normals...also there is no AO bake from the floaters onto the plane...is this normal?
There's AO from the floater itself...but not on the plane indicating that there's something sitting on it.
Replies
http://wiki.polycount.com/AmbientOcclusionMap?highlight=(floating)
and the "Feck!" example...it just has floaters and a plane...I thought that plane was the low poly.
But I see what you're saying and it makes sense.
Thanks dude! I'ma go ahead and use an extra plane in there.