Hey guys,
I have a question about curvature maps and floaters. I noticed if the geometry is not part of the High poly, the curvature map will not render out properly.
Here is an example:
This is the model in max:
Basically the piece with out the extra geo around it, does not have a proper outline. The piece with the extra geo causes a secondary outline around it. Neither render out properly apart of the one that is cut into the high poly.
Are there any methods/tricks to getting floaters to work with curvature maps?
Thanks in advance!
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