I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Hello
polycount community, We
are an experienced team with many of us having AAA experience under
our belt, using this project to give our art a purpose instead of
just making cool characters, guns and gameplay systems randomly. It
is kinda boring making cool art in the freetime and then never seeing
it ingame haha. So…
Hey guys :) Thought I would post up an environment piece I am currently working on, and get some needed critique/feedback off you talented artists! Its my first post on here for a long time, and hopefully there are many more to come. I am working on a building called 'Hotel Del Salto' it is a real building located next to…
Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…
Hello everyone, Shadow Demon Entertainment is in need of an exceptional concept artist and skilled environment artist to help us with our current project. Both positions are non-paying until we are funded or published. This will be a fantastic opportunity to gain experience working with a team and publishing a title.…
I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled. Modular dock piece: A basic layout in max, needs work to remove repetitive piece arrangement This is basic idea behind the scene, to have a small wooden dock with some fishing equipment…
I'm currently studying Game Art in my final year at De Montfort University Leicester, I am an aspiring character artist and for my final project I will be producing 4 characters that fit in an environment produced by my team mates. The premise of the environment is that a city was divided in two (much like the Berlin wall)…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
Hi everyone, here is a development thread on my first ever modular environment that I'm making for one of my briefs at uni. Just a heads up, I'm quite new at 3d modelling and was introduced to it only back in January, so I'm not great with technical talk yet and a bit nervous, although I'm learning as fast as I can. :)…
Hello guys, I've been part of a team working on a mod for Skyrim for quite a while. Skywind aims to recreate the world of Morrowind in the Creation Engine. Taking advantage of the enhanced engine, it features improved smithing, crafting, and combat systems. On top of this, we're added voice overs and improving the systems…