Hello polycount community,
We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So this is just a Hobby Project, to post our portfolios on the side but with a serious aim once it is finished.
just some art from the game so far.
We have literally just started working on the game, but here is the link our indiedb page:
http://www.indiedb.com/games/unforgiven
3D Environment Artist
Requirements:
- Portfolio demonstrating work as an Environment Artist
- Good understanding of Maya/Max, Photoshop, ZBrush/Mudbox
- An Understanding of current game art pipelines, PBR materials and modular workflows
- Understanding of level design and gameplay flow
- Comfortable creating huge terrain based environments
- Fluent in written and spoken English
Vehicle/Weapon Artist.
Requirements:
-
Portfolio demonstrating work as an Harsurface artist
-
Strong Subdivisionsurface modeling skills
- Good eye for
proportions and details
- Proficient in creating PBR materials and
textures
- A Liking for military themed assets
- Fluent in written and spoken English
- Being able to work at least 10 hrs a week(Students are welcome!)
To Apply
Please
send your application(including your portfolio) to
adradicesarts@gmail.com
or just send me a pm
Thank you very much and I am looking forward to hearing from you!