Hello. Finally our first pack is avalible on the Assetstore. IG Dungeon vol1 It is a small Dungeon kit: IG Dungeon vol1 is a set of environment assets for creating a good looking dungeon. All parts are modular, you can combine them any way you want. There are a few level presets in the package. Small demo scene is…
Does anyone have any idea why this happens? http://imageshack.us/photo/my-images/577/forumkuva.jpg/ I think the problem is with the staticmesh, but I haven't been able to pinpoint it yet. Thus I'm asking you people. The snow mesh is just a regular staticmesh and the material works just fine until I build the lights. After…
Hi guys my name is Kurt and I am part of a 10 man remote working team making our first free-to-play mobile game. Our core team is made up of guys that have worked at Activision, Neversoft and Rare. We're about two-three months from soft launch and looking for a Level/Game Designer to help us out. Since we dont have…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
A few days ago I found a photo lying around in one of my ref folders. I liked the relative simplicity of it and decided to try to recreate it as closely as possible in game. I will use all bells and whistle available in the BitSquid Tech to try to recreate it, including DX11 tesselation. So far I have just about completed…
This is a project which was assinged to me at work, the project is a 3d hogans alley for police training purposes, i want to make it look nice but frankly i cant get too wild on details due to time and the fact its for police training. but that doesnt mean i cant but a little quality in it,so far all of the building ive…
Hello Polycount, I've taken on the daunting task (to me at least) of recreating the Dwemer observatory from Morrowind for the Skywind project. For anyone who played Morrowind, this is a recreation of the environments found in locations like Heaven's Gallery in Arkngthand. One of the concept artists (RomanDubina) made an…
Introduction: Hello, my goal for this project is to make a fantasy/medieval tavern Goals: Finish models in a timely manner Make models usable in multiple buildings Get Faster with hand-painted textures Improve Lighting Make a Portfolio Piece Plan of Action: Gather References Basic Block-out Create Modular Models…
I've played around alot with creating complex objects in Max and basic texturing and want to move up into using mudbox for sculpting. Having never used normal maps, I'm curious as to how they're created and the limitations of creating them which leads me to ask this: I am wanting to create a modular victorian road with a…
Hey, I'm the TD for my third year short film group and we are doing a story based around having knitted characters. In one point of the plot progression, one of the main character (who is knitted) starts to unravel. So basically I have to design a mesh and a rig that allows for the character to be animated normally and to…