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Recreating a Stone Valley

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PixelGoat
polycounter lvl 12
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PixelGoat polycounter lvl 12
A few days ago I found a photo lying around in one of my ref folders. I liked the relative simplicity of it and decided to try to recreate it as closely as possible in game.

I will use all bells and whistle available in the BitSquid Tech to try to recreate it, including DX11 tesselation.

So far I have just about completed one of the modular rockwall assets, and just duplicated it in the scene for now. So you'll se some repetition for now, till I finish some more pieces.

Ill try to document my workflow as best I can as I go along.

I have tried to keep a very clean, even meshflow to help with the tesselation and make the UVmapping as easy as possible.
Keeping straight lines in the mesh in the Z-axis(Y in Maya/Modo) allows me to square off the UV chunks,
so that the horizontal lines in my texture stay horizontal, and don't become some wavy mess.
Asset_1.jpg

Here it is in game, tried to match the camera angle, but nothing is final.

compare_1.jpg

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