Introduction:
Hello, my goal for this project is to make a fantasy/medieval tavern
Goals:
Finish models in a timely manner
Make models usable in multiple buildings
Get Faster with hand-painted textures
Improve Lighting
Make a Portfolio Piece
Plan of Action:
Gather References
Basic Block-out
Create Modular Models
Refine/Model an asset
UV un-wrap models
Make Re-Useable Textures
Place in Scene
Adjust where necessary as much is necessary
Test Renders
Post-Mortem documentation
Setting:
In a city where guilds are the source blood of a kingdom’s knowledge, culture, and wealth; the city’s thieves guild is hidden by a legal and as normal as possible tavern. This tavern known as fantaisie [FONT="]voleur[/FONT] is the center of my project.
Asset List:
Stool
Chair
Big Table
Small Table
Bar
Counter and Shelves with Drinks
Tableware (Cups, Plate, Utensils)
Fire Pit
Barrels
Railing Short
Railing Long
Stairs
Candles
Torches/Sconces
Color:
References:
Replies
here are a few of the models that will populate my tavern.
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/fOoVTVw"><img src="<a href=http://i.imgur.com/fOoVTVw.jpg" target=_blank>http://i.imgur.com/fOoVTVw.jpg"</a> title="source: imgur.com" /></a>[/IMG]
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/fOoVTVw"><img src="<a href=http://i.imgur.com/fOoVTVw.jpg" target=_blank>http://i.imgur.com/fOoVTVw.jpg"</a> title="source: imgur.com" /></a>[/IMG]