Greetings !This is my first post here, so I want to say thanks for supporting this forum and hope for community assistance. I want to introduce my gems rendering application, containing 2265 different gems design and rendering parameters selection: https://gemview.yesbird.online/ . You can download designs in OBJ or…
So I'm trying to create a simple Custom Material. I select the 'Import a Custom Material' option in dDo and add my Albedo, Spec, Normal and AO. It looks fine in the Preview Mesh, just how I'd like it so I select 'Create Material' and apply it to my custom mesh and its all white! It's loaded my Normal Map and my AO fine I…
Okay, while working on my DomWar entry the mesh started to behave weirdly. I can only select the mesh from the elbow to the wrist... Makes it difficult to work with.. And then there's that little white dot.. It's not a vertex and doesn't change size when I zoom but it's part of the mesh but not selectable. It disappears…
So a year or two ago I had to make an environment for a class of mine. I'm not sure what version of Max I made it in (thinking maybe Max 9) but I finished it and stored it away. Now I'm trying to use it as part of my graduation portfolio, but when I opened it today in Max 2011, not only are all the objects in the scene…
So I've been getting this funny little bug where when I'm in the middle of weight painting my mesh does this: No apparent reason, I haven't figured out what causes it and the only bright side is that I figured out how to fix it without throwing away all of my previous weight painting. But it's a pain in the butt.…
Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Hi Guys, I am looking for some advice or help on UV techniques. I know the whole process is relatively simple but I was wondering if there are any 'tricks of the trade' for UV'ing models quickly. I have a low poly asset I want to UV, there is a lot of faces which go in different directions (from extrudes etc.) My usual way…
Hi Polycounters i worked on my polymodells and suddently i got a strange error with my keybindings. And i promise i did not play around with any prefrences :D it came suddently... Ctrl+c for example tries to export the selection, not copy as i would expect. if i select some faces for example it says: [html]// Warning:…
I'm with Pior - they're great for presenting or for navigating around a scene and kinda useless otherwise. I never enjoyed them for actually modelling where I want to be focused around a specific object - cos that's not what you get. There's no reason the device can't do it but the software always seemed to actively work…