Greetings !
This is my first post here, so I want to say thanks for supporting this forum and hope for community assistance.
I want to introduce my gems rendering application, containing 2265 different gems design and rendering parameters selection:
https://gemview.yesbird.online/ . You can download designs in OBJ or POV-Ray formats and use it free for your projects.
Any kind of criticism is appreciated.
Replies
Can you talk a bit about your rendering process? How are you rendering the internal refractions in real-time?
I am in weekly calls with The Khronos Group, and a recent topic was gemstone rendering for e-commerce, using glTF models. It would be helpful to use some of these models to figure out a standard for webGL rendering of gemstones. One idea someone had was to include a custom IBL with the gemstone model which would be used for refractions, with high contrast patterns in the IBL. But I think real self-refraction is better, if possible. Another idea was to add bright specular reflections plus a bloom postprocess screen-space effect.
https://github.com/N8python/diamonds.
https://showcase.webgi.xyz/?m=jewellery~collibri_ring
and it's possible to make something like one, having enought motivation.
It can look like my ceramic glazes viewer: https://glazeview.yesbird.online/botz.html
What is your idea about this project ? Should it be the service, library, shader(s) or what ?