Hey! And the catch is as follows.... History first. I am working with an artists now and the adventure game has already one Hub [example attached] and characters drawn - we already had a playtest. Now, for the Demo we need three more hubs and characters. I provide with the layouts for them, with image references to…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…
Submit your entry to the PETROL/BLOOD contest here. The deadline is August 9th, 2014 @ 23:59 EST (GMT -4). IMPORTANT: This thread is for final submission images ONLY. There is to be no discussion on entries in this thread as it will be used for judging. You and your team will be creating a diorama that depicts 2 of the…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
An image would help, hard to understand exactly what you’re wanting to do. Is this for a mobile game? Performance is at a premium there, so would have to get crafty with the shader. Lots of ways to do dirt mapping. An example of what you have so far, and what you’re aiming towards would help a ton.
Modeling is one chapter. Quite a few polygon modeling tools in nearly all 3d modeling software requires quad topology to work. Edgeloop selection for example does not work well with tris or n-gons. So that's the thing that you need to learn first. Modeling with a useful topology. And there are plenty ways to achieve this.…
Hello, I have just started getting into 3D and have some questions that I hope somebody will be able to answer. (they might be realy stupid but please be nice T.T) So i've noticed that in games, surfaces seem to be very jagged, for example a circle is never really circular. I understand that it would create a very dense…
Hey guys, I decided to make a skins based on the 1980's PC's and low tech electronics. Think of the Aliens movie's for instance. They used a Lo Fi Sci-Fi future setting wich still looked pretty damn 80's (example below) We often think of the 80's as a neon rollercoaster wich is the obvious choice in my eyes (its not a bad…