Working on a modular environment scene, low poly block out first, next phase high poly, still need to do wiring and work on some of the composition, the next few weeks will be challenging but rewarding! Any C&C is greatly appreciated!
Hi, I have SkyPanorama but its JPG format. I wanted to use this in my EnvironmentMap in SP but it doesn't work. Does SP only suport HDRI? is there any way I can still use my jpg environment. Thanks
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
Hey all, What are some good books that have a large variety of realistic inspirational environments (e.g. The Art of Assassin's Creed Unity by Paul Davies)? What are some good books for game art in general?
Hello, My name is Corey Bastos. I am an Environment Artist with previous experience on working on Age of Conan. I am currently available for freelance work. www.CoreyBastos.com Corey.Bastos@hotmail.com Example of recent work:
Here is my environment created in UE5 using Maya and Substance Painter. This is part of my project in the UA School where I am studying (videogame art). Contact: alvarorode@gmail.com
Hello everyone! This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel. The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
This is my first UDK environment, based off this little area I walk by going to work each day. Thought it would be fun to make it a crime scene and give it a somewhat dark moody look to it. I would like to say this is done but would love to hear any suggestions and crits about composition / lighting and colors.
Latest Progress: I'm currently working on my first environment in UDK. I wanted to do foliage and use World Machine with the Landscape system. Any c&c is welcome! I'm roughly following this overpaint: Ma ref sheet: This is my current progress: Currently I'm working on the last piece of blockout: The stone walls.
Hello Guys, I have been working on my first landscape during my spare time although my previous environment were mainly based on hardsurfaces. So it was time to change and get out of my comfort zone to move forward and learn new stuff. Hope you like it. Any advices are welcome ! =)