Hi everyone! Here is my latest project: A Marauder Battlemech from the Battletech universe. This is the classic early version of the mech. Had a really fun time making this! Think I'm going to do a walkcycle with this! Here is the Marmoset 3D view: https://www.artstation.com/embed/18568807 More pictures on my site:…
Hello everyone. I wanted to share screens of mp5 with wood furniture which im working on. im not very experienced 3d artist, so i would appreciate any tips. Low poly has 18k trix without scope. With scope is 22k. Do u guys think the gun is too thin? Or its ok ? Should i kick something else from low poly and only bake it…
Hello! I recently created a 3d model using photogrammetry. It consists of about 180 million polygons.I tried to bake a normal map and vetex color map with it using XNormal, but it render but the program renders only the blue square. Please help!(Sorry for my English, it's not my native language)
Hey all! Time for my next scene, and this time I'm doing one of my favorite settings, Victorian! I got inspired after I played the Order : 1886 again, and the Whitechapel area really got me with how atmospheric it was. Plus, it's been years since I've done a Victorian style scene, so I'm really excited to start on it!…
Hey so I was looking at Marmoset 3.06 with the idea of building an environment in it, but am having lots of trouble with importing at the right scale. In short, everything I import comes in too large, at least according to the built in scale reference. I first noticed this when I imported my entire scene. I had to scale…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Heys guys, Below is my piece that I just submitted for my Final Year Project at university. It features;-* Fully rigged model * Removable 18k tri body kit * 78k High Poly interior for interior camera view * Optional Engine and Boot at 15k The vehicle has been textured in Substance Painter and also setup in Unreal Engine…
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development. Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff…
Greetings, I am building out a collection of 3d printable 'history of the pistol' models. I have 34 so far (see list at the bottom) . I am looking for a few more. S&W Model 1 or Model 2Roth-SteyrBrowning 1910Grandpa NambuShonberger-LaumanSalvatore Dormas Also, if I am missing an important example, LMK. I can only offer…