Hey all! Time for my next scene, and this time I'm doing one of my favorite settings, Victorian!
I got inspired after I played the Order : 1886 again, and the Whitechapel area really got me with how atmospheric it was. Plus, it's been years since I've done a Victorian style scene, so I'm really excited to start on it!
CURRENT PROGRESS
Anyway, here's a refboard that I put together.
I'm not going off of a single concept, rather I'm going for the mood that the Whitechapel area had (with some small artistic liberties taken).
Here's the blockout of the scene so far. Everything is on a 4x4 meter grid, as I'm really trying to push my modular skills with this one and treating it like a kit that would be used in other places.
Lastly, I started on some materials in the scene. Nothing fantastic, just a start.
Updates may be a tad infrequent for this, as I'm moving at the moment. I will try to keep this updated at least once a week though
Thanks all for looking, and any C&C is always appreciated!
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Had a day and a half off from moving, so I was able to get the main trim texture for the scene through a first pass!
I tried to get as much variety in there as I could, so it can be used almost everywhere. I might make a variation of this with different materials/the materials are super grimy and dirty, but I'm not quite sure yet. Also, the stone is waaaaay too light, it needs darkened up a bit. Next up is mapping a couple of modules to trim and getting my master material set up in Unreal.
And here's a quick and dirty paintover
Getting all of my blockout meshes out of there with first pass meshes is the goal at the moment. After that, I'll be planning out how to dirty this up, I think I'm going to try the ao mask Unreal let's you use in your shaders, and see how that performs. Combining that with vert painting and decals should produce a nice look. This little alley also really needs ground breakup, since it's a slum I'm imagining quite a bit of mud and some really rough and damp looking pavement. Also, just a quick note, I'm pretty sure I'm going to remove the shadow casting from those fire cages, it's incredibly distracting at the moment.
Lots of decals and props would make this scene come alive for sure!, maybe the second building on the left could have something like a big tavern/inn sign hanging out?
good job! would love to see where this is going!
Anywho, here's some progress shots.