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Mp5 wood furniture, WIP

sprawa
polycounter lvl 3
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sprawa polycounter lvl 3
Hello everyone. I wanted to share screens of mp5 with wood furniture which im working on. im not very experienced 3d artist, so i would appreciate any tips. 
Low poly has 18k trix without scope. With scope is 22k.
Do u guys think the gun is too thin? Or its ok ? 
Should i kick something else from low poly and only bake it from high poly? 
High poly 
low poly

Low poly without wireframe
references 
And my question about parts which im not sure if i should keep in low poly. But i think i should. Cuz their geometry sticks out too much from the rest of the geometry, they are not flat, so i think i should keep them in low poly. 

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  • sprawa
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    sprawa polycounter lvl 3
    A little update with my WIP. 
    Texturing with substance painter. Just basic materials now. Im gonna work on textures now  :)

  • sprawa
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    sprawa polycounter lvl 3
    A big update with textures. If someone could give me a feedback or any comment it would be great :) 
    those are marmoset renders with basic settings 

  • Zi0
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    Zi0 polycounter
    Your materials need some work, they dont look like the reference yet.
  • sprawa
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    sprawa polycounter lvl 3
    Zi0 said:
    Your materials need some work, they dont look like the reference yet.
    i ve done some work on them today. Maybe u could take a look once more and say if they are any better :smile:
    Or anyone else :smile:
    i tried to improve wood parts, i made some normals , i changed plastic material and lowered/hide damages on most of the metal parts. 
    As before, any feedback appreciated :smile:

  • fdfxd2
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    fdfxd2 interpolator
    Something about wood always makes weapons look cool.

    Overall the weapon looks good, though I think you "over lowpolified" the lowpoly of the scope.


  • sprawa
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    sprawa polycounter lvl 3
    fdfxd2 said:
    Something about wood always makes weapons look cool.

    Overall the weapon looks good, though I think you "over lowpolified" the lowpoly of the scope.



    Ya man. Thanks for that point. I improved it little bit. Low poly was not matching high poly good enough. I moved it little bit. baked and now its better :)


    I improved textures little bit again. Improved lower receiver (with this plastic/rubber). Now its less damaged. I think im gonna be doing final renders soon. 
    Thanks for help, any feedback is still appreciated :) 
  • Jimmito
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    Jimmito polycounter lvl 5
    I liked your work, I'm still beginner to the gun modelling and Texturing..so I'm not here for giving tips or tricks but i'd like to say that you did a great job 👍
  • sprawa
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    sprawa polycounter lvl 3
    Jimmito said:
    I liked your work, I'm still beginner to the gun modelling and Texturing..so I'm not here for giving tips or tricks but i'd like to say that you did a great job 👍
    Thanks. I aprreciate it  :smile:
    here is the final version
    https://www.artstation.com/artwork/w8qoNX
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