Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hi all, I've been trying to level up my baking workflow recently as its been lacking and I noticed the process takes me ages, so figured there's gotta be a way to speed things up. I've never really used the exploding method until recently and found it speeds things up a lot, but I still feel I could probably be more…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
I'm a bit rusty when it comes to hard surface modeling, have been doing organic modeling/sculpting mostly for a while now, and I'm wondering what tools are considered the "gold standard" nowadays. I know it's subjective, but any input would be appreciated. I do most of my poly modeling in modo and have been looking at the…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Hello. We are looking for a new artist to bring on board for our new game - Skies Ablaze. We are looking for a long-term partnership with a new artist. The art you will be doing is expansive airship combat and airship fleets. We have many miniatures to use as references and you will have extensive creative direction. You…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
Hey guys, Tuque is looking for some talented people to join our team, to work on a super cool game set in the D&D universe. We are looking for all ranges of skills from junior to senior. If you are looking to join a really fun project at a smaller studio (~30ppl), then hit us up. slide into my DM if you have any questions.…
Hi All, My name is Chris and I thought this would be a good place to start my forum endeavors. I've enjoyed looking through all of your stuff for years but for whatever reason never made an account here or anywhere else. I knew some people that posted here years ago though, and I met Spark last year at the Dallas workshop…