I'm a bit rusty when it comes to hard surface modeling, have been doing organic modeling/sculpting mostly for a while now, and I'm wondering what tools are considered the "gold standard" nowadays. I know it's subjective, but any input would be appreciated. I do most of my poly modeling in modo and have been looking at the MOPS kit, but like most things in modo that isn't pure poly modeling it seems to be a bit clunky and convoluted. I would love a good reason to learn blender properly, but I don't know if it's worth the time if I'm comfortable/fast in modo? I'm also pretty comfortable in max and maya, but try to stay away from autodesk if I can.
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