Hi All,
My name is Chris and I thought this would be a good place to start my forum endeavors. I've enjoyed looking through all of your stuff for years but for whatever reason never made an account here or anywhere else. I knew some people that posted here years ago though, and I met Spark last year at the Dallas workshop we put on with conceptart.org.
My job has become mostly management over the years, so I'm going to try to spend more free time modeling and doing fun stuff, which is where posting here comes in.
Here are a couple things I've finished or been working on lately. I hope to contribute to the community in whatever way possible and would also appreciate crits of anything and everything I post. There are a couple more things on my blog at
www.chrisemond3d.com but not much there yet.
Here's a low-res snowmobile I just textured for a mod I'm working on with some friends. It's 17,562 tris which could be a bit high but it'll be used for a viewmodel as well as LODs, so should be alright.
This is a robot I started a while back based on a friend's concept (
James Kei). It's still a ways off from being done and the materials are just placeholder for render tests, but I plan on finishing it up at some point soon.
And here's the high-res dropship from Killzone 2 from a couple years back. This was on a bit of a tight deadline so I had help from a couple co-workers finishing up the interior (which you can't see here) and some surface detail. I modeled the low-res in the game as well, but didn't texture it.
Thanks for looking!
Replies
Some nice work you got there. I am particularly fond of that chain gun.
Enjoy your stay.
Nice work. :thumbup:
Mechadus & brandoom - Thank you both!
CJE - That is crazy! It's a rare last name, at least here in the states. We even share the first two letters of our first names, kind of freaked me out when I clicked on your profile. We're probably like 5th cousins. Anyway, checked out your work too, great stuff. Later, cousin!
ENODMI & Progg - Thanks guys! I'm glad you like the UVs. That's why I like this place, people seem to appreciate the little things.
rasmus - Thanks for the warm welcome. I've always liked reading through threads here, looking forward to participating.
Good work and keep it up!
Will post more work as quickly as I can make it!
And you must also make the most efficient UV unwraps. ever.
But then i read where you currently work and it makes sense
I generally just bake normals with default transfer maps in Maya, though I may be re-casting the snowmobile in Turtle with more hard edges for a better result when I bring it into source. Sometimes I use Max, depending on the engine it's for, or if I can get away with it something like xNormal works fine. I model in Modo but only tried baking normals in it once and wasn't thrilled with the result, but it probably had something to do with me not knowing what I was doing and I'll mess with that again at some point.
I checked your blog, awesome stuff! And a few posts down you have a picture of the Russian water plane I'm modeling now, that thing is so crazy! I haven't been able to work on it as much as I'd like though, so it might take me forever
Welcome to the Polycount.
I just want to make it myself as a tribute to you
Congrats!
You have some great work, I especially like the drop-ship (I never got a chance to play KZ2 sadly, so I've never seen it before now), it looks really cool. Keep posting your stuff when you get a chance!
Notorious P.I.G - I agree, I like seeing bullets move externally. I think it was probably just a poly count/bone limit issue, or they may have just liked the design better without the bullets. I don't actually remember.
Darkmaster - The mech is actually only about 70% done, I think. I haven't worked on it much in a while, but there are lots of things I need to add and a few adjustments to be made to what is there. I hope to finish it up not too long from now though, and then a friend at work will probably rig it.
BradMyers82 - Thanks man! I couldn't find any reference of a snowmobile that messed up/old, but in the setting of the mod it's supposed to have been used for haphazardly and not taken care of in a long time, so hopefully it works for that.
I checked out your German Shepherd, love it! I grew up with them and am considering getting another soon. I just discovered that there are white long-haired ones. They look like fluffy polar bears when they're puppies, it's insane.
Thegodzero Thanks! Noticed you're at Monolith. You need to do me a favor and push them hard for another No One Lives Forever game! Haha.
That snow scooter is really nice. Good job.
Interesting about the baking. Do you spend a lot of time tweaking the cage? I get my bakes to look about 80% as good as yours only after hours of tweaking.
And thanks man, I also immediately saw the ekranoplan you were modeling, that thing is so badass. Please keep us updated on that!
That snowmobile looks great! The other highpolys are pretty cool too
Xoliul - Time tweaking the cage really depends. If possible I try not to mess with it at all. I just break the model up so nothing's touching and try to group things that will cast well together. For special cases where there's a bolt sticking out or the end of a cylinder has something strange on it I might mess with the cage or cast it by itself, but otherwise I just try to find an agreeable search distance. I'm actually working with a friend on some ideas to make the whole set-up process much less painful though, and maybe he'll release the scripts here if we get it done.
MoP - Fancy seeing you here! The internet makes the world a small place. And thanks for the compliments, your work ain't too shabby either