Anyone know how to achieve a parallax mapping effect using 3dsmax's shaders, specifically for rendering with mental ray? Or a way to shift texture coordinates depending on camera angle.
Thanks throttlekitty. I don't use Maya unfortunately. I forgot to mention it earlier but I think I can guess how the set up is done. Any chance for a 3dmax set up? Especially how to clamp it to 0 to 1. I will try to see how I can do this in 3dsmax or Blender. The problem is the nodes type to multiply, subtract and clamp…
Hello, I've stumbled on a little problem when trying to bake normal map of a tileable object with render to texture. 3DSMax seems to render these outlines to output. God why? http://imgur.com/a/4xj15
Hi, I'm trying to use the deferred decals in Unreal. I created a decal sheet and now I need to have two materials for it. One for the Normal Decal and another for the Color Rough Decal. Unreal doesn't like it if I split up the mesh that the decals go on, so one plane for the Normal and one for the Col. The best I can come…
Hi guys. When i am using uvlayout plugin for 3dsmax 2014 i bake normal maps from hipoly (after UV is ready) and for some strange reason it causes very bad result. it look like all smoothgroups are missing and each polygon on lowpoly has own smoothgroup. Who can help me with that?
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/