i m looking to create a animated distortion effect that they used in games like bayonetta, devil may cry and ninja gaiden 2. like the trailing effects of the sword and shockwave when charging for a strong attack in bayonetta.
I ve heard about methods like using motion blur, but thats a post effect.
im looking for a more realtime effect.
Replies
here are some examples of the stuff i want to do
The other shots just look like additive-textured extruded planes. Here's a plugin for making them in Max. Usually the game engine handles them for in-game use though.
ic but i don no if i can do a fighting cutscene like monty oum inside unreal. i think itd be pretty hard.