Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0)
My low poly model in 3Dmax is with(9000 polys and 11600verts)quads.
After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up?
Kindly waiting for your respond.
Thank you.
Replies
Game engines usually recalculate stuff like the tangents and binormals alongside the UV splits and triangle the mesh, which can send the digits in the 2x figures of the original.
I suggest using this script to look up the 'real' numbers in the future: http://www.ericchadwick.com/examples/files/HaywoodTools-UberVertCount.mcr
About the script,i run it(in MAxscript) but nothing appear or i can't see.
Please tell me what i have to do so i can use it?
Kindly waiting for your respond.