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Game Character optimization

polycounter lvl 2
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ArcaneLeo polycounter lvl 2
hi, im in the middle of the project, and before i start rigging, 
ai have some question,
should i merge all the mesh into one mesh
(it will reduce drawcall, but hard to skinning the character)

if it i just merge just some mesh, but some mesh i not merge
i have to put all the mesh the pivot on 0,0,0 too right?

im using 3dmax and unreal engine4

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