hi, im in the middle of the project, and before i start rigging,
ai have some question,
should i merge all the mesh into one mesh
(it will reduce drawcall, but hard to skinning the character)
if it i just merge just some mesh, but some mesh i not merge
i have to put all the mesh the pivot on 0,0,0 too right?
im using 3dmax and unreal engine4
Replies
but how about morpher, i separate my character head and body, and it cant be merged
I'm not sure about the morph thing, you should check the documentation maybe ?
thanks obscura