Hey Polycount, I was just wondering if any of you could help me out please, regarding a strange skin weight mirroring problem that I am getting in 3ds max. I am trying to mirror the skinning weights but for some reason the envelopes appear to be offset to the left hand side of the body, they also appear to be in different…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Hi all, I started this art test a little over a week ago. The beginning for me was very slow because I have actually never modeled a game character before. Most of my characters have been high-rez modeled for film rendering so I had to learn a lot of new things and I am still sort of teaching myself this process of…
in the unwrap uv modifier you can check "select by ovject" its a white cube in the first rollout on the right hand side at the top) i'm sry, dont got max 2013 here at work, if the problem still persists holla at me and i'll make a screenshot when i'm at home
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
Sorry, I guess I wasn't clear enough. This link from the post https://oliverm-h.blogspot.com/2013/10/wip-parallax-corrected-cubmaps-in-udkue3.html Has images on some german image provider abload.de that shut down in 2024 and I can't even get them from the internet archive. I thought since the dropbox link is dead I could…
I edited some polygons on the object and suddenly everything has these weird shadows and stuff everywhere like http://i.imgur.com/pWNJ7.png and http://i.imgur.com/YRbwg.png My diffuse is done correctly. After I changed the polys, I added unwrap uvw modifier and exploded by angle. I've done dozens of other objects' diffuse…
London Polycounter's! Ahead of the EuroGamer meet we are going to have another get-together on the 29th June. The meeting time will be 3:30pm outside Covent Garden Nando's & ready to eat at 4pm Please post if you can make it! Everyone is welcome as usual :) Below is the list of peeps who have said they are attending. I…