It's page of a larger tutorial workflow that I put together some time ago. Unfortunately I don't have a workflow pertaining to the creatures featured in this thread but the process I used to make them is largely the same. Let me know if you have any other questions.
Awesome work man, those have such a great sense of weight to them. So much detail too without suffering from too much un-needed detail (if that makes sense).
It's page of a larger tutorial workflow that I put together some time ago. Unfortunately I don't have a workflow pertaining to the creatures featured in this thread but the process I used to make them is largely the same. Let me know if you have any other questions.
Thanks again for the comments everyone.
awesome thank you so much for this tutorial, it is very well done!
Here's my last personal work for the year, or at least the WIP. I was inspired to sculpt a Werewolf after playing some Castlevania - Lords of Shadow. I really liked how they handled their Werewolf in game models and decided to make one of my own. Thankfully I had some free time to myself to get this far. I plan on taking this piece to the next level with a complete low poly model and texture pass, which by the way will feature alpha mapped hair along his back, arms, legs, and nards:).
I've already started on the retopo and should have everything done sometime in January. I'll post an update when it's done.
I finally finish up the Werewolf low poly model and textures. You can view the high poly sculpt and wires on the first page.
The next update will have the creature posed and rendered in a beauty shot. I'm going to go for a Underworld vibe with cool blues and dark shadows and a moon light.
Kitteh: Awesome, awesome stuff. Cool to see ABP guys around here
Yeah I like to lurk around these parts when I can. Lots of good stuff.:) marq4porsche: Wow! This looks really nice and clean. Beautiful work on the hair, I especially love that.
I'm glad you like the hair, it was a lot of fun to tackle. I basically ended up doing something similar to what was done in Castlevania lords of shadow and it seems to have paid off.
Well done Marcus! The skin and hair look excellent. I wish there was more variation with the toes though, seems like it would be difficult for this guy to balance himself.
great texture work on that werewolf!
sometimes i get lazy with posing characters but i think you should take the time to present that werewolf in a nice pose to give it that extra bit of life.
great texture work on that werewolf!
sometimes i get lazy with posing characters but i think you should take the time to present that werewolf in a nice pose to give it that extra bit of life.
Thanks man for the comments! The werewolf pose and beauty render are on my to do list. I've got a rig in place, I just need to paint the skin weights and set up the scene. I'll finish it up sometime in the near future:).
That's a nice collection you have there Marcus. As MM mentioned, the werewolf is really nicely done. Now you just need to pop out a couple of vampires to go with it, and it's all set ^^
But really, I must say. It's easy to miss it while in the game, trying to kill them buggers, but the texture-work on those Korean soldiers are amazing! I know it's not possible, but I would've loved to see the flats for those
Replies
UNCCheezy: Very inspiring. Can you explain your process some?
You can find my sculpting workflow and thought process in the fist section of my tutorial: http://www.marcusdublin.com/ParagalisTutorialPage2.html
My approach to digital sculpting hasn't changed all that much since then. Let me know if you have any other questions. Thanks.
would love to see them textured
I wish i had this mudboxmaterial
Thanks for sharing Marcus!
Hey Wizo, my sculpting workflow can be seen starting on this page: http://www.marcusdublin.com/ParagalisTutorialPage2.html
It's page of a larger tutorial workflow that I put together some time ago. Unfortunately I don't have a workflow pertaining to the creatures featured in this thread but the process I used to make them is largely the same. Let me know if you have any other questions.
Thanks again for the comments everyone.
awesome thank you so much for this tutorial, it is very well done!
Best wishes,
Wizo
Sure thing. The material that I used isn't anything too fancy.
Since i have mudbox 2011 it would be more accurate to just copy your settings
Thanks in advance
No problem. Just apply a new material and key in the RGB settings under Material Properties. Then you can save the material as a preset.
I hope this helps.
PS: Are you sure it´s mudbox 2011? Because i don´t have Specular 2(Or did they change its name again in SP1?)
Nevermind, i can´t find all off your settings, but i nearly got it like i want it, not sure why you have other options then me :-/
very very inspired!!!
Here's my last personal work for the year, or at least the WIP. I was inspired to sculpt a Werewolf after playing some Castlevania - Lords of Shadow. I really liked how they handled their Werewolf in game models and decided to make one of my own. Thankfully I had some free time to myself to get this far. I plan on taking this piece to the next level with a complete low poly model and texture pass, which by the way will feature alpha mapped hair along his back, arms, legs, and nards:).
I've already started on the retopo and should have everything done sometime in January. I'll post an update when it's done.
The high poly sculpt image is featured on the first page: [url] http://www.polycount.com/forum/showthread.php?t=76940[/url]
Also, feel free to visit my website for more highres images and a 360 turntable: http://www.marcusdublin.com/WerewolfModelPage.html
Thanks
The next update will have the creature posed and rendered in a beauty shot. I'm going to go for a Underworld vibe with cool blues and dark shadows and a moon light.
Stay tuned.
Kitteh: Awesome, awesome stuff. Cool to see ABP guys around here
Yeah I like to lurk around these parts when I can. Lots of good stuff.:)
marq4porsche: Wow! This looks really nice and clean. Beautiful work on the hair, I especially love that.
I'm glad you like the hair, it was a lot of fun to tackle. I basically ended up doing something similar to what was done in Castlevania lords of shadow and it seems to have paid off.
Nice choice of colors, too, not so bland and boring, really mixed it up nice. I am a fan, but you already know that.
Here are a couple of characters that I made for Homefront.
sometimes i get lazy with posing characters but i think you should take the time to present that werewolf in a nice pose to give it that extra bit of life.
Thanks man for the comments! The werewolf pose and beauty render are on my to do list. I've got a rig in place, I just need to paint the skin weights and set up the scene. I'll finish it up sometime in the near future:).
But really, I must say. It's easy to miss it while in the game, trying to kill them buggers, but the texture-work on those Korean soldiers are amazing! I know it's not possible, but I would've loved to see the flats for those
Cheers