Hi all, I started this art test a little over a week ago. The beginning for me was very slow because I have actually never modeled a game character before. Most of my characters have been high-rez modeled for film rendering so I had to learn a lot of new things and I am still sort of teaching myself this process of optimizing for real time(and with the help of my friends). Right now i'm at 6500 tris, the limit is 7000.
I have most of the low res done just a few more pieces left. Can't wait to start zbrushing :P
Replies
I ran into so many issues in Zbrush once I tried to make my normal/texture maps. I have no clue what's going on. Ffsdfsfsf -__-'' It creates a detailed normal map with the high rez details except it has these hard edges from the low rez. I can't seem to pin point the solution, it happens in both multimap exporter and the regular create normal map. Until I can fix that, I'm making my maps in Maya transfer maps. Getting some pretty good results overall .
Here is some of the sculpted details( I can't display them all because my laptop will die)
This is the high rez decimated face in Maya(my first successful attempt at transfer maps)
with polypaint
Normal Map applied to low rez :
Texture map transfered from high rez at 1024x1024