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Arena Net art test 2013

Hi all, I started this art test a little over a week ago. The beginning for me was very slow because I have actually never modeled a game character before. Most of my characters have been high-rez modeled for film rendering so I had to learn a lot of new things and I am still sort of teaching myself this process of optimizing for real time(and with the help of my friends). Right now i'm at 6500 tris, the limit is 7000.

I have most of the low res done just a few more pieces left. Can't wait to start zbrushing :P

naiSyWv.jpg?1

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Replies

  • Ana Kessel
    Update ~

    I ran into so many issues in Zbrush once I tried to make my normal/texture maps. I have no clue what's going on. Ffsdfsfsf -__-'' It creates a detailed normal map with the high rez details except it has these hard edges from the low rez. I can't seem to pin point the solution, it happens in both multimap exporter and the regular create normal map. Until I can fix that, I'm making my maps in Maya transfer maps. Getting some pretty good results overall .

    Here is some of the sculpted details( I can't display them all because my laptop will die)

    Screen+shot+2013-04-26+at+5.57.35+PM.png

    Screen+shot+2013-04-26+at+5.58.14+PM.png

    Screen+shot+2013-04-26+at+5.58.51+PM.png

    Screen+shot+2013-04-26+at+5.59.24+PM.png

    This is the high rez decimated face in Maya(my first successful attempt at transfer maps)

    Screen+shot+2013-04-27+at+3.14.04+AM.png

    with polypaint
    Screen+shot+2013-04-27+at+3.16.59+AM.png

    Normal Map applied to low rez :

    Screen+shot+2013-04-27+at+3.45.39+AM.png

    Texture map transfered from high rez at 1024x1024
    Screen+shot+2013-04-27+at+5.38.58+AM.png

    Screen+shot+2013-04-27+at+5.39.05+AM.png
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