Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect.
I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of snow and cumulates over meshes.
Thats the only I found
http://www.ep.liu.se/ecp/013/007/ecp01307.pdf
Replies
i just got the object postion, and used that to offset the value im doing the worldpostion offset by.
[ame="http://www.youtube.com/watch?v=Q6h4onjwYDM"]Snow Build-up shader - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=lH6SIFQ0ROE"]UDK Tutorial SnowRock (Z-ax Orientated material) - YouTube[/ame]