Howdy! I have graduated from the Art Institute of Dallas and I am also looking to become a 3d modeler in the game industry. Thought I would start posting my work on polycount as I go. Thanks for havin me. :) Maps are 2048. Low poly color render was done using Marmoset.
Hi polycount, I'm making this stylized dagger based on Becca Hallstedt concept (https://www.artstation.com/artwork/NYGLD) and i'm looking for improvements on highpoly and a better way to make an good topology for game, any tips for make good topology on the cut on the blade. Thanks, and sorry for my english.
Hey, polycount! My first post here! I'd like you to meet Shredder, my graduation project in XYZ School's character art class, STYL More shots of PBR version: https://www.artstation.com/artwork/lxxJEz And sketchfab with handpaint : https://sketchfab.com/3d-models/shredder-0a25f607c39f452694653c98d8ad20ac Enjoy and stay safe!
Hi, sorry for the newby question. I have just posted my last charcter in the 3d showcase section but is the only one that appears on grey while the rest are all bold green, is it ok or is there something i need to do? Also how can i reoder de images? thanks for your help
Hi Polycounters, I'm looking for paid freelance or full-time work, remote or in-house in Toronto area. I specialize in realistic high/low poly modeling and texturing (PBR, generated, hand painted) of assets and environment pieces. Feel free to message me with any inquiries or opportunities! Portfolio
Hi polycount. :) i want to make short animation. I try...but how to make ? Realistic Jupiter, be more Ceres, meteor belt and 3D space in maya. Center : Ceres space station, the story goes around the station. what do you think ? Any tips. Thank you very much.
I've been hooked on podcasts lately and I'm wondering what game (indie or "big production")/3D podcasts are out there. News or interviews with artists/devs, anything interesting. Basically anything that would interest people on polycount. Thanks! I don't know if this has been discussed before, couldn't find anything when I…
Hi everyone. My name is Valerii. I'm a 3d Artist from Ukraine. Decided to start a thread here on polycount. Will start with a pack of weapons I've made for unannounced game. You are free to criticise my work if you like) I will definitly take into consideration all of your comments in ferther work!
Hello polycount users I'm a bit new in the world of 3d modelling in blender and there are some things that I'm finding difficult to understand when trying to make good models. My questions are, what is midpoly modelling, how does it differ from other modelling? If possible, could you give me some recommendations of…
Hello, I'm CC! Longtime polycount lurker here. Currently I am building up my 3D character portfolio and trying to open myself up for freelance & other opportunities, so it feels like a good time to start one of these. Any commentary or critique is appreciated! Here's my Artstation: https://www.artstation.com/gaistaz