InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
it looks like Maya to me. Try this OP. 1. unlock the normals 2. set to face (select small groups of faces you want to have normals set to face on, work around the model pressing set to face worst case, you just export the object as an OBJ, and re-import into the scene. I had this happen to one of my models recently, and…
One of the best things I've run into is the contextual menu. Say you want to extrude a face... R-click on object > select Face Mode > L-ckick to select face > SHIFT+R-click for the contextual menu > Extrude face. If you're in vertex mode, it gives you options for dealing with vertices and so on. Using SHIFT + R-click will…
I agree with Neox. The face just isn't doing it for me. The body is looking ace. I like the style and the proportions look pretty solid. The face just doesn't seem to fit with the body. The body is exagerated, but the face looks like its an attempt to be more realistic. Go ahead and try giving his face enough exageration…
OK SO! New project! I really want to practice some realism after a couple of finished stylised projects. I want to buff up on my marvellous designer knowledge, realistic skin rendering and hair card placement. I thought Sypha would be a great project since asides from the fact that she is absolutely a badass, she has a…
Hi! I've been searching for a way to make tilable textures in GIMP. Is there some good way to do it? The particular issue I'm facing is variations in light on the edges when you offset an image like shown in the texturing tutorial https://www.twisted-strand.com/ut_tutorials/text_tut/index2.html In the tutorial, the…
Hello! I'm brand new on 3D modeling, with a modest 3-week experience, but I started a personal project of a simple low poly style tavern for my studies. I've just made some props and I'm fairly satisfied with the results, but one thing is bugging my mind: How much is a "good" poly count for a low poly style game? Ignoring…
Hello everyone! I'm working on a small passion project with a couple of friends (a turn based mobile strategy game) and I'd like to post my work here to get some critique and advice on what I should improve upon and where my weak spots are. Everything posted here was made using Blender, including the sculpting and…
Hi guys ! I think I'm going to go for a werewolf/vampire character. It's a farmer that got bitten by something nasty and slowly developed a disease that worsened over time. No matter how he tried to hide it from his wife, it was reading more and more on his face and spent his time alone in the bathroom every night, trying…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…