Hi! I've been searching for a way to make tilable textures in GIMP. Is there some good way to do it? The particular issue I'm facing is variations in light on the edges when you offset an image like shown in the texturing tutorial https://www.twisted-strand.com/ut_tutorials/text_tut/index2.html
In the tutorial, the difference in lighting is removed via high pass filter and then fading high pass which makes the color is quite even across the whole image. I was checking some other tutorials but most involved Photoshop and had similar workflow. I couldn't find the equivalent in GIMP for eliminating noticable color differences apart from maybe using dodge and burn but it turned out to be very time consuming.
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You already found the way to go. The high pass filter is the tool of choice.
The tutorial that you have linked uses the old plugin version of the high pass filter. But Blender 2.10 made this old plugin dysfunctional. So you have to use the new High Pass Filter now, which is not as comfortable to use, but should also do the job. Or you could use an older version of Gimp with the old addon.
I think the new High Pass filter needs another tutorial then. It works a bit different, and not as comfortable as the old version. But i haven't found one yet. You should be fine with a Photoshop Tutorial like this one:
Thank you! I think it completely solves it and perfectly works for GIMP. I followed the tutorial and it seems I had to just duplicate a layer and blur it to preserve the color as much as possible and then run high pass.
Perfect :)