I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad: By crease weight - doesn't give the same results at all (it chamfers not only edges, but…
I just published a script for the first time on Gumroad! It's not really flashy, but I think it can be quite useful. It's free (pay what you want), so if it looks interesting to you give it a shot! I'd love to hear any feedback you guys may have :) https://gumroad.com/l/uFUJK ----- The script is basically a set of tools…
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
I'm surprised that nobody is talking about custom game modes yet! Personally I think custom game modes will be a great addition to the workshop. I've read this on http://www.ongamers.com/articles/dota-2-7th-march-patch-content-analysis/1100-1001/ Custom gamemode strings. + "game_mode_15" "CUSTOM" +…
Hello, I was wondering if other folks are experiencing the same issue. In the 3DO window, when you have a multi-grouped mesh loaded, there is a problem with 3DO picking a random group as it's default when you use display on "plane" or "cube" and displays the randomly selected group's textures. When you click the "refresh"…
Hi, I'm experimenting with different ways to build a race track. I have been looking into ways of repeating geometry around a line. The best result I've had has been with path deform WSM and the array tool. The problem I've come across is with being able to edit the cloned geometry. For example, 1. Their pivot point is way…
Hey peeps, I have a small issue with my max setup which I'm hoping someone has the answer to. When you press 1-5 with an edit poly selected it usually cycles between the subobject modes. if you press the number corresponding to the subobject mode you are in, then it toggles it off and goes back to object mode allowing you…
Hey there, I'm having issues with MAXScript again and I have an inquiry: I'm working on a mass obj exporter in maxscript that also exports node data to a different file so you can assemble a scene using several obj files and not lose pivot information. However, while searching through the MAXScript reference, the only…
Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
For the sake of understanding this I have simplified the mesh and wish to show you what is going on: This is what I have. So when I skin bind I select the gorgane, then i select the belt, then i select the root bone and click skin > smooth bind This is the result I get from maya when I do that. I can go in and paint…