I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad:
By crease weight - doesn't give the same results at all (it chamfers not only edges, but edges and vertices).
Selection from stack + multiple edit polys - very bad solution, changing any geometry below the edit poly with selection will cause edges to deselect and everything breaks.
By smoothing - can't select specific edges this way, only viable for some models.
Here is how it looks in Blender. I want large chamfers for three edges, small chamfer for the fourth and small for top and bottom. Can't find a way to do this in 3ds Max procedurally with modifiers.
Replies
https://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-08C28B25-2EFD-40F6-8E53-4DE6F364E236