Coming along slowly and surely. Worked out the mysterious offset seam error with symmetry and normal maps and the little annoyance of unreal mipmap issues with 2048 maps. At the moment just being really conservative with the unwrap, baking each section as I go so I can keep checking it, so it's a bit slow at the moment but…
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database A large library of 3dsmax friendly .bvh files. They are smartly organized with a handy little excel doc. They also have 3dsmax specific help docs listed under the downloads. I've only glanced at them but they seem to…
Thanks for the run on the work flow. think i might look into maybe starting a new piece, gettting some sketches down first this time instead of getting to a point that i'm not sure what to do next. i was thinking of maybe seeing if i can get a road shader made up that varies the road a bit better with maybe a large 1024 x…
I would suggest that you optimize, or go high poly. Almost 10k polies but it still feels very low poly. Huge textures won't make up for that either. Right now, you're riding the fence, and it's hurting badly for both categories. Some areas like the rear bumper and roof of the car are feeling low poly, yet a ton of polies…
Hello guys, i have been trying to learn normal map baking for ages, and now had some time to finally learn about it.So, heres my first "complex" bake :poly121:, i decided to make a german world war granade as it was a cool model and still easy to uvmap, i will start working on the texture and i would be really gratefull if…
Hi everyone, I thought I’d start a thread for a project I’ve recently started. The environment is based on a excellent piece of concept art by Erik Van Helvoirt. I’ve seen a few people tackle this environment but hopefully I can push some of my own personal touches into the mix. Due to work commitments, I can't work on it…
Hi people. New at this forum. I loved the idea of doing some workshops with you, because I want to improve my skills at modelling, uvmapping, rendering ... specially focused at games. So, I'm here to learn. This is my attempt wip. Crits and comments are super-welcomed. I use Modo 401.
im having this problem with a static mesh of mine in UTed. i imported the model and saved it as its own package and now when ever i load the game it doesnt show. idk wuts wrong, i saved the package and i saved the level and when i open my level again i get a load error and shows that my static mesh is missing or something.…